Misha Tokila
School of Applied Knowledge Caldari State
15
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Posted - 2015.03.27 05:09:36 -
[1] - Quote
I've thought about this long and hard and I like the proposed changes...especially the fuel changes for starbases (POSes). Here is a list of things that I would like to see.
- Arbitrary positioning of starbases and stations
Give us the ability to anchor starbases and stations at arbitrary locations in a system. Instead of having a starbase around a moon only, or a station around a moon or planet, I would like to see something where a base/station is by an asteroid field, or the sun, or 15AU above the plane of the system. Having a starbase combined with a customs office, or a starbase around a planet would offer interesting gameplay as you can have both a customs office and a starbase at a planet. We already do this for stations around planets with customs offices.
- Combine deployable functions
This is something that I've though about too. Leading in from the previous point, have a starbase function as a POS and as a docking point around a planet.
Another idea is to combine the functions of a mobile tractor unit and a mobile depot. So you have a MTU where you can change fittings on your ship and store items. It would have two cargo bays. One for the MTU which still have the 27,500m³ of cargo space where items can only be removed and the 3,000m³ where you can place items in. It would last for 30 days.
- Ability to deploy sentry guns for stations
I know that NPC stations have this, not sure about player owned stations though.
- Different looks and graphics
Those people who run combat sites will understand what I am talking about here. For a starbase, I would like to see the ability to deploy cargo platforms similar to the visuals in the various combat sites. It's boring to have just a tower and then anchor a bunch of other structures around the tower for functionality. You can't even dock. I welcome the change for docking ships on a starbase.
- Resource Gathering
One thing that I would like to see is the ability to mine moons in highsec. Granted, the materials won't be as abundant as they are in lowsec and nullsec, similar to planetary interaction resources. In highsec, it's not really worth the cost/effort to deploy a starbase in highsec unless it's in a system with no station and you need a safe spot or a cargo drop if you're mining.
I know people will disagree with me on this point, but hear me out. Before the industry changes, it made sense to have a POS in highsec to provide research and manufacturing capabilities because there where only so many slots available, especially for research jobs with lead times at 2 months or more for more populated regions. Unless you can justify the fuel cost of the POS for doing research and manufacturing, a highsec POS doesn't make much sense. The one exception to this is, I think, is a drug lab for booster manufacturing.
Now if players were able to mine moons in highsec, this would increase POS deployment in highsec and it would make sense.
- Starbases are not totally safe, and neither are stations
Right now, you cannot destroy a player station, but you can flip the ownership. By adding moon mining and other nullsec mechanics to highsec, it would make highsec more like nullsec in gameplay with the noted exception that in order to kill a starbase in highsec, you need to have a wardec first.
That is all for now.
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